Make Texture.add() firstFrame check more explicit (Fix issue #4088) #4089
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes issue #4088 where a SpriteSheet created from a trimmed texture atlas frame returns the second frame when the first frame is requested.
This PR
Describe the changes below:
-Made simple change to
Texture.add()
that will prevent the second frame from being selected as thefirstFrame
in the event that __BASE texture does not exist.