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Fixes animated gifs incorrectly looping/not stopping on last frame (#…
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…21999)

Summary:
Currently, if you load an animated gif using the standard `Image` component, it will not correctly respect the loop count property found in the Netscape App Extension block of the file. The issues are as follows:

1) If the App Extension isn't present, the animated gif loops indefinitely when it should not loop at all.
2) If the App Extension is present, the animated gif loops one less time than it should.

The other issue is that once the looping completes, the image doesn't pause at the last frame but instead, loops back to the beginning of the animation e.g. frame 1.

The fix does a few things:

1) If there is _no_ App Extension present, the image doesn't loop at all
2) If there _is_ an App Extension present, it loops the correct amount of times. For instance, if the loop count is 1, it means the gif should loop _once_ after it finishes playing, for a total of _two_ total loops.
3) Once the number of loops completes (assuming loop count isn't set to 0 which means infinite), the animation pauses on the last frame.
Pull Request resolved: #21999

Differential Revision: D13287005

Pulled By: hramos

fbshipit-source-id: f7210ad40e0e76c9ec454953b8a067569d3feaaa
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staufman authored and kelset committed Dec 12, 2018
1 parent 1b169fc commit 95ef882
Showing 1 changed file with 14 additions and 3 deletions.
17 changes: 14 additions & 3 deletions Libraries/Image/RCTGIFImageDecoder.m
Expand Up @@ -32,8 +32,18 @@ - (RCTImageLoaderCancellationBlock)decodeImageData:(NSData *)imageData
{
CGImageSourceRef imageSource = CGImageSourceCreateWithData((CFDataRef)imageData, NULL);
NSDictionary<NSString *, id> *properties = (__bridge_transfer NSDictionary *)CGImageSourceCopyProperties(imageSource, NULL);
NSUInteger loopCount = [properties[(id)kCGImagePropertyGIFDictionary][(id)kCGImagePropertyGIFLoopCount] unsignedIntegerValue];

NSUInteger loopCount = 0;
if ([[properties[(id)kCGImagePropertyGIFDictionary] allKeys] containsObject:(id)kCGImagePropertyGIFLoopCount]) {
loopCount = [properties[(id)kCGImagePropertyGIFDictionary][(id)kCGImagePropertyGIFLoopCount] unsignedIntegerValue];
if (loopCount == 0) {
// A loop count of 0 means infinite
loopCount = HUGE_VALF;
} else {
// A loop count of 1 means it should repeat twice, 2 means, thrice, etc.
loopCount += 1;
}
}

UIImage *image = nil;
size_t imageCount = CGImageSourceGetCount(imageSource);
if (imageCount > 1) {
Expand Down Expand Up @@ -84,11 +94,12 @@ - (RCTImageLoaderCancellationBlock)decodeImageData:(NSData *)imageData
// Create animation
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"contents"];
animation.calculationMode = kCAAnimationDiscrete;
animation.repeatCount = loopCount == 0 ? HUGE_VALF : loopCount;
animation.repeatCount = loopCount;
animation.keyTimes = keyTimes;
animation.values = images;
animation.duration = duration;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
image.reactKeyframeAnimation = animation;

} else {
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