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This might be intentional, but Texture's destroy() function does not actually remove the texture's key from the TextureManager. I see where this might cause some kind of infinite loop (if not properly handled) if the texture is removed by name using TextureManager's remove() function, but it seems like it should work both ways here. I was bitten by this, anyway!
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Phaser: 3.16.2
This might be intentional, but
Texture
'sdestroy()
function does not actually remove the texture's key from theTextureManager
. I see where this might cause some kind of infinite loop (if not properly handled) if the texture is removed by name usingTextureManager
'sremove()
function, but it seems like it should work both ways here. I was bitten by this, anyway!The text was updated successfully, but these errors were encountered: