You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you're holding a key (e.g. holding down after a createCursorKeys() call) and the scene gets paused, that key will remain in its isDown state even when the key is depressed whilst paused.
I have been having this same problem but on changing scenes. A temporary solution for me has been having a clearKeys() function that I call whenever I change scenes:
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
If you're holding a key (e.g. holding down after a
createCursorKeys()
call) and the scene gets paused, that key will remain in itsisDown
state even when the key is depressed whilst paused.Here's an example against 3.10.1:
https://codepen.io/DannyT/pen/LrwgVe
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: