From 5dfea01d61c10f5472da3747d974b8bbf60398c1 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Fri, 10 May 2019 12:28:12 +0100 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 848e310f0e..d8e629da82 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -107,6 +107,7 @@ You can find lots of examples on using DOM Elements in the Phaser 3 Examples rep * `ArcadePhysics.closest` now iterates the bodies Set, rather than the RTree, which keeps it working even if the RTree has been disabled. * `Body.setVelocity` caused the `speed` property to be set to `NaN` if you didn't provide a `y` argument. * Passing an _array_ of configuration objects to `physics.add.group` would ignore them and none of the children would be assigned a physics body. Fix #4511 (thanks @rgk) +* A Body with `damping` and `drag` enabled would fail to move if it went from zero velocity to a new velocity inside an `update` loop. It will now reset its speed accordingly and retain its new velocity (thanks StealthGary) ### Facebook Instant Games Plugin