/
GetLast.js
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/
GetLast.js
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes an array of objects and returns the last element in the array that has properties which match
* all of those specified in the `compare` object. For example, if the compare object was: `{ scaleX: 0.5, alpha: 1 }`
* then it would return the last item which had the property `scaleX` set to 0.5 and `alpha` set to 1.
*
* To use this with a Group: `GetLast(group.getChildren(), compare, index)`
*
* @function Phaser.Actions.GetLast
* @since 3.3.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be searched by this action.
* @param {object} compare - The comparison object. Each property in this object will be checked against the items of the array.
* @param {integer} [index=0] - An optional offset to start searching from within the items array.
*
* @return {?(object|Phaser.GameObjects.GameObject)} The last object in the array that matches the comparison object, or `null` if no match was found.
*/
var GetLast = function (items, compare, index)
{
if (index === undefined) { index = 0; }
for (var i = index; i < items.length; i++)
{
var item = items[i];
var match = true;
for (var property in compare)
{
if (item[property] !== compare[property])
{
match = false;
}
}
if (match)
{
return item;
}
}
return null;
};
module.exports = GetLast;