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Fixed webgl_multiple_renderers example.
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mrdoob committed Jul 31, 2018
1 parent eba6034 commit 5ce3326
Showing 1 changed file with 11 additions and 8 deletions.
19 changes: 11 additions & 8 deletions examples/webgl_multiple_renderers.html
Expand Up @@ -142,23 +142,26 @@

var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );

var mesh1 = new THREE.Mesh( geometry1, material );
var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh1.add( wireframe );
mesh1 = new THREE.Mesh( geometry1, material );
mesh1.position.x = - 400;
mesh1.rotation.x = - 1.87;
scene.add( mesh1 );

var mesh2 = new THREE.Mesh( geometry2, material );
var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh2.add( wireframe );
var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
mesh1.add( wireframe );

mesh2 = new THREE.Mesh( geometry2, material );
mesh2.position.x = 400;
scene.add( mesh2 );

var mesh3 = new THREE.Mesh( geometry3, material );
var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
mesh2.add( wireframe );

mesh3 = new THREE.Mesh( geometry3, material );
scene.add( mesh3 );

var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
mesh3.add( wireframe );
scene.add( mesh3 );

//

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